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Author Topic: [WIP] Total Conversion Mod  (Read 9460 times)

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Offline -мα∂нαттяι¢к-

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Re: [WIP] Total Conversion Mod
« Reply #15 on: July 22, 2013, 04:39:07 AM »
Pistol art added.

Offline -мα∂нαттяι¢к-

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Re: [WIP] Total Conversion Mod
« Reply #16 on: July 23, 2013, 02:38:18 AM »
Molotov Cocktail art added. I also added an additional feature to the other aspects section: prefects, non-clique students, kids, teachers, and maybe townspeople will be removed from freeroam.

Offline DaBOSS54320

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Re: [WIP] Total Conversion Mod
« Reply #17 on: July 23, 2013, 02:44:06 AM »
^ Woah, molotov sounds fun.

Offline DaBOSS54320

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Re: [WIP] Total Conversion Mod
« Reply #18 on: July 23, 2013, 02:45:36 AM »
Question: Are bikes/mopeds/go-karts still useable? What is used as the safe house?

Offline -мα∂нαттяι¢к-

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Re: [WIP] Total Conversion Mod
« Reply #19 on: July 23, 2013, 04:18:15 AM »
Mopeds and gokarts will be replaced by cars and motorcycles. Bikes I will prevent from spawning. However if you want to go to the store and buy one, you can.

For the safe house, I'm not sure. Any ideas? I think maybe it would be cool to have the Tenements as a safe house.

Currently retexturing the cops.

Offline DaBOSS54320

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Re: [WIP] Total Conversion Mod
« Reply #20 on: July 23, 2013, 04:53:54 AM »
I got a great idea which is also with story. Alter it as you wish. In beginning of the game it shows some house (One that you can't enter) on fire, this was your house. From then, you had to find somewhere to stay. You stay at the tenements for a while, until the greasers (Or who you replace them with) kick you out. Maybe you find some weapons in there to. You stay at the motel for a little while (Near the entrance of New Conventy) For a few nights while a friend of yours helps you earn money to buy a house, OR you just live with them. The house, if possible for you to make it to a playable state, Tad's or Hatrick's house. You'd have to change the plate saying "Hatrick manor" though too.

Offline -мα∂нαттяι¢к-

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Re: [WIP] Total Conversion Mod
« Reply #21 on: July 23, 2013, 08:56:51 AM »
That's a cool idea. I haven't really thought about the story yet but I'll take that into consideration.

Offline johnny1248

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Re: [WIP] Total Conversion Mod
« Reply #22 on: October 19, 2014, 02:07:26 PM »
tell us some of your progress you made for the mod also when it will be released

Offline Unknownsoldier

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Re: [WIP] Total Conversion Mod
« Reply #23 on: October 27, 2014, 11:24:29 PM »
Hmm, mafia you say? What kind.

Offline Ky

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Re: [WIP] Total Conversion Mod
« Reply #24 on: November 21, 2014, 04:49:40 AM »
Ha ha , good work ...